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/ Amiga Plus 2002 #11 / Amiga Plus CD - 2002 - No. 11.iso / Tools / Development / TinyGL / ami / lang / cc / include / ad709 / tinygl / gl.h next >
C/C++ Source or Header  |  2002-08-20  |  24KB  |  817 lines

  1. /*
  2. * The following constants come from Mesa
  3. */
  4. #ifndef GL_H
  5. #define GL_H
  6.  
  7. #define GL_VERSION_1_1 1
  8.  
  9. #ifdef __cplusplus
  10. extern "C" {
  11. #endif
  12.  
  13. #define GLAPI inline
  14. #define GLAPIENTRY
  15.  
  16. enum {
  17.     /* Boolean values */
  18.     GL_FALSE= 0,
  19.     GL_TRUE = 1,
  20.     
  21.     /* Data types */
  22.     GL_BYTE = 0x1400,
  23.     GL_UNSIGNED_BYTE = 0x1401,
  24.     GL_SHORT = 0x1402,
  25.     GL_UNSIGNED_SHORT= 0x1403,
  26.     GL_INT = 0x1404,
  27.     GL_UNSIGNED_INT = 0x1405,
  28.     GL_FLOAT= 0x1406,
  29.     GL_DOUBLE = 0x140A,
  30.     GL_2_BYTES = 0x1407,
  31.     GL_3_BYTES = 0x1408,
  32.  
  33.  
  34.     GL_4_BYTES = 0x1409,
  35.     
  36.     /* Primitives */
  37.     GL_LINES= 0x0001,
  38.     GL_POINTS = 0x0000,
  39.     GL_LINE_STRIP = 0x0003,
  40.     GL_LINE_LOOP = 0x0002,
  41.     GL_TRIANGLES = 0x0004,
  42.     GL_TRIANGLE_STRIP = 0x0005,
  43.     GL_TRIANGLE_FAN = 0x0006,
  44.     GL_QUADS = 0x0007,
  45.     GL_QUAD_STRIP = 0x0008,
  46.     GL_POLYGON = 0x0009,
  47.     GL_EDGE_FLAG = 0x0B43,
  48.     
  49.     /* Vertex Arrays */
  50.     GL_VERTEX_ARRAY = 0x8074,
  51.     GL_NORMAL_ARRAY = 0x8075,
  52.     GL_COLOR_ARRAY = 0x8076,
  53.     GL_INDEX_ARRAY = 0x8077,
  54.     GL_TEXTURE_COORD_ARRAY = 0x8078,
  55.     GL_EDGE_FLAG_ARRAY = 0x8079,
  56.     GL_VERTEX_ARRAY_SIZE = 0x807A,
  57.     GL_VERTEX_ARRAY_TYPE = 0x807B,
  58.     GL_VERTEX_ARRAY_STRIDE = 0x807C,
  59.     GL_VERTEX_ARRAY_COUNT = 0x807D,
  60.     GL_NORMAL_ARRAY_TYPE = 0x807E,
  61.     GL_NORMAL_ARRAY_STRIDE = 0x807F,
  62.     GL_NORMAL_ARRAY_COUNT = 0x8080,
  63.     GL_COLOR_ARRAY_SIZE = 0x8081,
  64.     GL_COLOR_ARRAY_TYPE = 0x8082,
  65.     GL_COLOR_ARRAY_STRIDE = 0x8083,
  66.     GL_COLOR_ARRAY_COUNT = 0x8084,
  67.     GL_INDEX_ARRAY_TYPE = 0x8085,
  68.     GL_INDEX_ARRAY_STRIDE = 0x8086,
  69.     GL_INDEX_ARRAY_COUNT = 0x8087,
  70.     GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
  71.  
  72.     GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
  73.     GL_TEXTURE_COORD_ARRAY_STRIDE= 0x808A,
  74.     GL_TEXTURE_COORD_ARRAY_COUNT = 0x808B,
  75.     GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
  76.     GL_EDGE_FLAG_ARRAY_COUNT = 0x808D,
  77.     GL_VERTEX_ARRAY_POINTER = 0x808E,
  78.     GL_NORMAL_ARRAY_POINTER = 0x808F,
  79.     GL_COLOR_ARRAY_POINTER = 0x8090,
  80.     GL_INDEX_ARRAY_POINTER = 0x8091,
  81.     GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
  82.     GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
  83.     GL_V2F = 0x2A20,
  84.     GL_V3F = 0x2A21,
  85.     GL_C4UB_V2F = 0x2A22,
  86.     GL_C4UB_V3F = 0x2A23,
  87.     GL_C3F_V3F = 0x2A24,
  88.     GL_N3F_V3F = 0x2A25,
  89.     GL_C4F_N3F_V3F = 0x2A26,
  90.     GL_T2F_V3F = 0x2A27,
  91.     GL_T4F_V4F = 0x2A28,
  92.     GL_T2F_C4UB_V3F = 0x2A29,
  93.     GL_T2F_C3F_V3F = 0x2A2A,
  94.     GL_T2F_N3F_V3F = 0x2A2B,
  95.     GL_T2F_C4F_N3F_V3F = 0x2A2C,
  96.     GL_T4F_C4F_N3F_V4F = 0x2A2D,
  97.     
  98.     /* Matrix Mode */
  99.     GL_MATRIX_MODE = 0x0BA0,
  100.     GL_MODELVIEW = 0x1700,
  101.     GL_PROJECTION = 0x1701,
  102.     GL_TEXTURE = 0x1702,
  103.     
  104.     /* Points */
  105.     GL_POINT_SMOOTH = 0x0B10,
  106.     GL_POINT_SIZE = 0x0B11,
  107.     GL_POINT_SIZE_GRANULARITY = 0x0B13,
  108.     GL_POINT_SIZE_RANGE = 0x0B12,
  109.     
  110.     /* Lines */
  111.     GL_LINE_SMOOTH = 0x0B20,
  112.     GL_LINE_STIPPLE = 0x0B24,
  113.     GL_LINE_STIPPLE_PATTERN = 0x0B25,
  114.     GL_LINE_STIPPLE_REPEAT = 0x0B26,
  115.     GL_LINE_WIDTH = 0x0B21,
  116.     GL_LINE_WIDTH_GRANULARITY = 0x0B23,
  117.     GL_LINE_WIDTH_RANGE = 0x0B22,
  118.     
  119.     /* Polygons */
  120.     GL_POINT = 0x1B00,
  121.     GL_LINE = 0x1B01,
  122.     GL_FILL = 0x1B02,
  123.     GL_CCW = 0x0901,
  124.     GL_CW= 0x0900,
  125.     GL_FRONT = 0x0404,
  126.     GL_BACK = 0x0405,
  127.     GL_CULL_FACE = 0x0B44,
  128.     GL_CULL_FACE_MODE= 0x0B45,
  129.     GL_POLYGON_SMOOTH= 0x0B41,
  130.     GL_POLYGON_STIPPLE = 0x0B42,
  131.     GL_FRONT_FACE = 0x0B46,
  132.     GL_POLYGON_MODE = 0x0B40,
  133.     GL_POLYGON_OFFSET_FACTOR = 0x3038,
  134.     GL_POLYGON_OFFSET_UNITS = 0x2A00,
  135.     GL_POLYGON_OFFSET_POINT = 0x2A01,
  136.     GL_POLYGON_OFFSET_LINE = 0x2A02,
  137.     GL_POLYGON_OFFSET_FILL = 0x8037,
  138.     
  139.     /* Display Lists */
  140.     GL_COMPILE = 0x1300,
  141.     GL_COMPILE_AND_EXECUTE = 0x1301,
  142.     GL_LIST_BASE = 0x0B32,
  143.     GL_LIST_INDEX = 0x0B33,
  144.     GL_LIST_MODE = 0x0B30,
  145.     
  146.     /* Depth buffer */
  147.     GL_NEVER= 0x0200,
  148.     GL_LESS = 0x0201,
  149.     GL_GEQUAL = 0x0206,
  150.     GL_LEQUAL = 0x0203,
  151.     GL_GREATER = 0x0204,
  152.     GL_NOTEQUAL= 0x0205,
  153.     GL_EQUAL = 0x0202,
  154.     GL_ALWAYS = 0x0207,
  155.     GL_DEPTH_TEST = 0x0B71,
  156.     GL_DEPTH_BITS = 0x0D56,
  157.     GL_DEPTH_CLEAR_VALUE= 0x0B73,
  158.     GL_DEPTH_FUNC = 0x0B74,
  159.     GL_DEPTH_RANGE= 0x0B70,
  160.     GL_DEPTH_WRITEMASK = 0x0B72,
  161.     GL_DEPTH_COMPONENT = 0x1902,
  162.     
  163.     /* Lighting */
  164.     GL_LIGHTING = 0x0B50,
  165.     GL_LIGHT0 = 0x4000,
  166.     GL_LIGHT1 = 0x4001,
  167.     GL_LIGHT2 = 0x4002,
  168.     GL_LIGHT3 = 0x4003,
  169.     GL_LIGHT4 = 0x4004,
  170.     GL_LIGHT5 = 0x4005,
  171.     GL_LIGHT6 = 0x4006,
  172.     GL_LIGHT7 = 0x4007,
  173.     GL_SPOT_EXPONENT = 0x1205,
  174.     GL_SPOT_CUTOFF = 0x1206,
  175.     GL_CONSTANT_ATTENUATION = 0x1207,
  176.     GL_LINEAR_ATTENUATION = 0x1208,
  177.     GL_QUADRATIC_ATTENUATION = 0x1209,
  178.     GL_AMBIENT = 0x1200,
  179.     GL_DIFFUSE = 0x1201,
  180.     GL_SPECULAR = 0x1202,
  181.     GL_SHININESS = 0x1601,
  182.     GL_EMISSION = 0x1600,
  183.     GL_POSITION = 0x1203,
  184.     GL_SPOT_DIRECTION = 0x1204,
  185.     GL_AMBIENT_AND_DIFFUSE = 0x1602,
  186.     GL_COLOR_INDEXES = 0x1603,
  187.     GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
  188.     GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
  189.     GL_LIGHT_MODEL_AMBIENT = 0x0B53,
  190.     GL_FRONT_AND_BACK = 0x0408,
  191.     GL_SHADE_MODEL = 0x0B54,
  192.     GL_FLAT    = 0x1D00,
  193.     GL_SMOOTH = 0x1D01,
  194.     GL_COLOR_MATERIAL = 0x0B57,
  195.     GL_COLOR_MATERIAL_FACE = 0x0B55,
  196.     GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
  197.     GL_NORMALIZE = 0x0BA1,
  198.     
  199.     /* User clipping planes */
  200.     GL_CLIP_PLANE0 = 0x3000,
  201.     GL_CLIP_PLANE1 = 0x3001,
  202.     GL_CLIP_PLANE2 = 0x3002,
  203.     GL_CLIP_PLANE3 = 0x3003,
  204.     GL_CLIP_PLANE4 = 0x3004,
  205.     GL_CLIP_PLANE5 = 0x3005,
  206.     
  207.     /* Accumulation buffer */
  208.     GL_ACCUM_RED_BITS = 0x0D58,
  209.     GL_ACCUM_GREEN_BITS = 0x0D59,
  210.     GL_ACCUM_BLUE_BITS = 0x0D5A,
  211.     GL_ACCUM_ALPHA_BITS = 0x0D5B,
  212.     GL_ACCUM_CLEAR_VALUE = 0x0B80,
  213.     GL_ACCUM = 0x0100,
  214.     GL_ADD = 0x0104,
  215.     GL_LOAD = 0x0101,
  216.     GL_MULT = 0x0103,
  217.     GL_RETURN = 0x0102,
  218.     
  219.     /* Alpha testing */
  220.     GL_ALPHA_TEST = 0x0BC0,
  221.     GL_ALPHA_TEST_REF = 0x0BC2,
  222.     GL_ALPHA_TEST_FUNC = 0x0BC1,
  223.     
  224.     /* Blending */
  225.     GL_BLEND = 0x0BE2,
  226.     GL_BLEND_SRC = 0x0BE1,
  227.     GL_BLEND_DST = 0x0BE0,
  228.     GL_ZERO = 0,
  229.     GL_ONE = 1,
  230.     GL_SRC_COLOR = 0x0300,
  231.     GL_ONE_MINUS_SRC_COLOR = 0x0301,
  232.     GL_DST_COLOR = 0x0306,
  233.  
  234.     GL_ONE_MINUS_DST_COLOR = 0x0307,
  235.     GL_SRC_ALPHA = 0x0302,
  236.     GL_ONE_MINUS_SRC_ALPHA = 0x0303,
  237.     GL_DST_ALPHA = 0x0304,
  238.     GL_ONE_MINUS_DST_ALPHA = 0x0305,
  239.     GL_SRC_ALPHA_SATURATE = 0x0308,
  240.     GL_CONSTANT_COLOR = 0x8001,
  241.     GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
  242.     GL_CONSTANT_ALPHA = 0x8003,
  243.     GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
  244.     
  245.     /* Render Mode */
  246.     GL_FEEDBACK = 0x1C01,
  247.     GL_RENDER = 0x1C00,
  248.     GL_SELECT = 0x1C02,
  249.     
  250.     /* Feedback */
  251.     GL_2D    = 0x0600,
  252.     GL_3D    = 0x0601,
  253.     GL_3D_COLOR = 0x0602,
  254.     GL_3D_COLOR_TEXTURE = 0x0603,
  255.     GL_4D_COLOR_TEXTURE = 0x0604,
  256.     GL_POINT_TOKEN = 0x0701,
  257.     GL_LINE_TOKEN = 0x0702,
  258.     GL_LINE_RESET_TOKEN = 0x0707,
  259.     GL_POLYGON_TOKEN = 0x0703,
  260.     GL_BITMAP_TOKEN = 0x0704,
  261.     GL_DRAW_PIXEL_TOKEN = 0x0705,
  262.     GL_COPY_PIXEL_TOKEN = 0x0706,
  263.     GL_PASS_THROUGH_TOKEN = 0x0700,
  264.     
  265.     /* Fog */
  266.     GL_FOG    = 0x0B60,
  267.     GL_FOG_MODE= 0x0B65,
  268.     GL_FOG_DENSITY= 0x0B62,
  269.     GL_FOG_COLOR= 0x0B66,
  270.     GL_FOG_INDEX= 0x0B61,
  271.     GL_FOG_START= 0x0B63,
  272.     GL_FOG_END= 0x0B64,
  273.     GL_LINEAR= 0x2601,
  274.     GL_EXP    = 0x0800,
  275.     GL_EXP2    = 0x0801,
  276.     
  277.     /* Logic Ops */
  278.     GL_LOGIC_OP= 0x0BF1,
  279.     GL_LOGIC_OP_MODE= 0x0BF0,
  280.     GL_CLEAR= 0x1500,
  281.     GL_SET    = 0x150F,
  282.     GL_COPY    = 0x1503,
  283.     GL_COPY_INVERTED= 0x150C,
  284.     GL_NOOP    = 0x1505,
  285.     GL_INVERT= 0x150A,
  286.     GL_AND    = 0x1501,
  287.     GL_NAND    = 0x150E,
  288.     GL_OR    = 0x1507,
  289.     GL_NOR    = 0x1508,
  290.     GL_XOR    = 0x1506,
  291.     GL_EQUIV= 0x1509,
  292.     GL_AND_REVERSE= 0x1502,
  293.     GL_AND_INVERTED= 0x1504,
  294.     GL_OR_REVERSE= 0x150B,
  295.     GL_OR_INVERTED= 0x150D,
  296.     
  297.     /* Stencil */
  298.     GL_STENCIL_TEST= 0x0B90,
  299.     GL_STENCIL_WRITEMASK= 0x0B98,
  300.     GL_STENCIL_BITS= 0x0D57,
  301.     GL_STENCIL_FUNC= 0x0B92,
  302.     GL_STENCIL_VALUE_MASK= 0x0B93,
  303.     GL_STENCIL_REF= 0x0B97,
  304.     GL_STENCIL_FAIL= 0x0B94,
  305.     GL_STENCIL_PASS_DEPTH_PASS= 0x0B96,
  306.     GL_STENCIL_PASS_DEPTH_FAIL= 0x0B95,
  307.     GL_STENCIL_CLEAR_VALUE= 0x0B91,
  308.     GL_STENCIL_INDEX= 0x1901,
  309.     GL_KEEP    = 0x1E00,
  310.     GL_REPLACE= 0x1E01,
  311.     GL_INCR    = 0x1E02,
  312.     GL_DECR    = 0x1E03,
  313.     
  314.     /* Buffers, Pixel Drawing/Reading */
  315.     GL_NONE    = 0,
  316.     GL_LEFT    = 0x0406,
  317.     GL_RIGHT= 0x0407,
  318.     /*GL_FRONT= 0x0404, */
  319.     /*GL_BACK= 0x0405, */
  320.     /*GL_FRONT_AND_BACK= 0x0408, */
  321.     GL_FRONT_LEFT= 0x0400,
  322.     GL_FRONT_RIGHT= 0x0401,
  323.     GL_BACK_LEFT= 0x0402,
  324.     GL_BACK_RIGHT= 0x0403,
  325.     GL_AUX0    = 0x0409,
  326.     GL_AUX1    = 0x040A,
  327.     GL_AUX2    = 0x040B,
  328.     GL_AUX3    = 0x040C,
  329.     GL_COLOR_INDEX= 0x1900,
  330.     GL_RED    = 0x1903,
  331.     GL_GREEN= 0x1904,
  332.     GL_BLUE    = 0x1905,
  333.     GL_ALPHA= 0x1906,
  334.     GL_LUMINANCE= 0x1909,
  335.     GL_LUMINANCE_ALPHA= 0x190A,
  336.     GL_ALPHA_BITS= 0x0D55,
  337.     GL_RED_BITS= 0x0D52,
  338.     GL_GREEN_BITS= 0x0D53,
  339.     GL_BLUE_BITS= 0x0D54,
  340.     GL_INDEX_BITS= 0x0D51,
  341.     GL_SUBPIXEL_BITS= 0x0D50,
  342.     GL_AUX_BUFFERS= 0x0C00,
  343.     GL_READ_BUFFER= 0x0C02,
  344.     GL_DRAW_BUFFER= 0x0C01,
  345.     GL_DOUBLEBUFFER= 0x0C32,
  346.     GL_STEREO= 0x0C33,
  347.     GL_BITMAP= 0x1A00,
  348.     GL_COLOR= 0x1800,
  349.     GL_DEPTH= 0x1801,
  350.     GL_STENCIL= 0x1802,
  351.     GL_DITHER= 0x0BD0,
  352.     GL_RGB    = 0x1907,
  353.     GL_RGBA    = 0x1908,
  354.     
  355.     /* Implementation limits */
  356.     GL_MAX_LIST_NESTING= 0x0B31,
  357.     GL_MAX_ATTRIB_STACK_DEPTH= 0x0D35,
  358.     GL_MAX_MODELVIEW_STACK_DEPTH= 0x0D36,
  359.     GL_MAX_NAME_STACK_DEPTH= 0x0D37,
  360.     GL_MAX_PROJECTION_STACK_DEPTH= 0x0D38,
  361.     GL_MAX_TEXTURE_STACK_DEPTH= 0x0D39,
  362.     GL_MAX_EVAL_ORDER= 0x0D30,
  363.     GL_MAX_LIGHTS= 0x0D31,
  364.     GL_MAX_CLIP_PLANES= 0x0D32,
  365.     GL_MAX_TEXTURE_SIZE= 0x0D33,
  366.     GL_MAX_PIXEL_MAP_TABLE= 0x0D34,
  367.     GL_MAX_VIEWPORT_DIMS= 0x0D3A,
  368.     GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
  369.     
  370.     /* Gets */
  371.     GL_ATTRIB_STACK_DEPTH= 0x0BB0,
  372.     GL_COLOR_CLEAR_VALUE= 0x0C22,
  373.     GL_COLOR_WRITEMASK= 0x0C23,
  374.     GL_CURRENT_INDEX= 0x0B01,
  375.     GL_CURRENT_COLOR= 0x0B00,
  376.     GL_CURRENT_NORMAL= 0x0B02,
  377.     GL_CURRENT_RASTER_COLOR= 0x0B04,
  378.     GL_CURRENT_RASTER_DISTANCE= 0x0B09,
  379.     GL_CURRENT_RASTER_INDEX= 0x0B05,
  380.     GL_CURRENT_RASTER_POSITION= 0x0B07,
  381.     GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
  382.     GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
  383.     GL_CURRENT_TEXTURE_COORDS= 0x0B03,
  384.     GL_INDEX_CLEAR_VALUE= 0x0C20,
  385.     GL_INDEX_MODE= 0x0C30,
  386.     GL_INDEX_WRITEMASK= 0x0C21,
  387.     GL_MODELVIEW_MATRIX= 0x0BA6,
  388.     GL_MODELVIEW_STACK_DEPTH= 0x0BA3,
  389.     GL_NAME_STACK_DEPTH= 0x0D70,
  390.     GL_PROJECTION_MATRIX= 0x0BA7,
  391.     GL_PROJECTION_STACK_DEPTH= 0x0BA4,
  392.     GL_RENDER_MODE= 0x0C40,
  393.     GL_RGBA_MODE= 0x0C31,
  394.     GL_TEXTURE_MATRIX= 0x0BA8,
  395.     GL_TEXTURE_STACK_DEPTH= 0x0BA5,
  396.     GL_VIEWPORT= 0x0BA2,
  397.     
  398.     
  399.     /* Evaluators */
  400.     GL_AUTO_NORMAL= 0x0D80,
  401.     GL_MAP1_COLOR_4= 0x0D90,
  402.     GL_MAP1_GRID_DOMAIN= 0x0DD0,
  403.     GL_MAP1_GRID_SEGMENTS= 0x0DD1,
  404.     GL_MAP1_INDEX= 0x0D91,
  405.     GL_MAP1_NORMAL= 0x0D92,
  406.     GL_MAP1_TEXTURE_COORD_1= 0x0D93,
  407.     GL_MAP1_TEXTURE_COORD_2= 0x0D94,
  408.     GL_MAP1_TEXTURE_COORD_3= 0x0D95,
  409.     GL_MAP1_TEXTURE_COORD_4= 0x0D96,
  410.     GL_MAP1_VERTEX_3= 0x0D97,
  411.     GL_MAP1_VERTEX_4= 0x0D98,
  412.     GL_MAP2_COLOR_4= 0x0DB0,
  413.     GL_MAP2_GRID_DOMAIN= 0x0DD2,
  414.     GL_MAP2_GRID_SEGMENTS= 0x0DD3,
  415.     GL_MAP2_INDEX= 0x0DB1,
  416.     GL_MAP2_NORMAL= 0x0DB2,
  417.     GL_MAP2_TEXTURE_COORD_1= 0x0DB3,
  418.     GL_MAP2_TEXTURE_COORD_2= 0x0DB4,
  419.     GL_MAP2_TEXTURE_COORD_3= 0x0DB5,
  420.     GL_MAP2_TEXTURE_COORD_4= 0x0DB6,
  421.     GL_MAP2_VERTEX_3= 0x0DB7,
  422.     GL_MAP2_VERTEX_4= 0x0DB8,
  423.     GL_COEFF= 0x0A00,
  424.     GL_DOMAIN= 0x0A02,
  425.     GL_ORDER= 0x0A01,
  426.     
  427.     /* Hints */
  428.     GL_FOG_HINT= 0x0C54,
  429.     GL_LINE_SMOOTH_HINT= 0x0C52,
  430.     GL_PERSPECTIVE_CORRECTION_HINT= 0x0C50,
  431.     GL_POINT_SMOOTH_HINT= 0x0C51,
  432.     GL_POLYGON_SMOOTH_HINT= 0x0C53,
  433.     GL_DONT_CARE= 0x1100,
  434.     GL_FASTEST= 0x1101,
  435.     GL_NICEST= 0x1102,
  436.     
  437.     /* Scissor box */
  438.     GL_SCISSOR_TEST= 0x0C11,
  439.     GL_SCISSOR_BOX= 0x0C10,
  440.     
  441.     /* Pixel Mode / Transfer */
  442.     GL_MAP_COLOR= 0x0D10,
  443.     GL_MAP_STENCIL= 0x0D11,
  444.     GL_INDEX_SHIFT= 0x0D12,
  445.     GL_INDEX_OFFSET= 0x0D13,
  446.     GL_RED_SCALE= 0x0D14,
  447.     GL_RED_BIAS= 0x0D15,
  448.     GL_GREEN_SCALE= 0x0D18,
  449.     GL_GREEN_BIAS= 0x0D19,
  450.     GL_BLUE_SCALE= 0x0D1A,
  451.     GL_BLUE_BIAS= 0x0D1B,
  452.     GL_ALPHA_SCALE= 0x0D1C,
  453.     GL_ALPHA_BIAS= 0x0D1D,
  454.     GL_DEPTH_SCALE= 0x0D1E,
  455.     GL_DEPTH_BIAS= 0x0D1F,
  456.     GL_PIXEL_MAP_S_TO_S_SIZE= 0x0CB1,
  457.     GL_PIXEL_MAP_I_TO_I_SIZE= 0x0CB0,
  458.     GL_PIXEL_MAP_I_TO_R_SIZE= 0x0CB2,
  459.     GL_PIXEL_MAP_I_TO_G_SIZE= 0x0CB3,
  460.     GL_PIXEL_MAP_I_TO_B_SIZE= 0x0CB4,
  461.     GL_PIXEL_MAP_I_TO_A_SIZE= 0x0CB5,
  462.     GL_PIXEL_MAP_R_TO_R_SIZE= 0x0CB6,
  463.     GL_PIXEL_MAP_G_TO_G_SIZE= 0x0CB7,
  464.     GL_PIXEL_MAP_B_TO_B_SIZE= 0x0CB8,
  465.     GL_PIXEL_MAP_A_TO_A_SIZE= 0x0CB9,
  466.     GL_PIXEL_MAP_S_TO_S= 0x0C71,
  467.     GL_PIXEL_MAP_I_TO_I= 0x0C70,
  468.     GL_PIXEL_MAP_I_TO_R= 0x0C72,
  469.     GL_PIXEL_MAP_I_TO_G= 0x0C73,
  470.     GL_PIXEL_MAP_I_TO_B= 0x0C74,
  471.     GL_PIXEL_MAP_I_TO_A= 0x0C75,
  472.     GL_PIXEL_MAP_R_TO_R= 0x0C76,
  473.     GL_PIXEL_MAP_G_TO_G= 0x0C77,
  474.     GL_PIXEL_MAP_B_TO_B= 0x0C78,
  475.     GL_PIXEL_MAP_A_TO_A= 0x0C79,
  476.     GL_PACK_ALIGNMENT= 0x0D05,
  477.     GL_PACK_LSB_FIRST= 0x0D01,
  478.     GL_PACK_ROW_LENGTH= 0x0D02,
  479.     GL_PACK_SKIP_PIXELS= 0x0D04,
  480.     GL_PACK_SKIP_ROWS= 0x0D03,
  481.     GL_PACK_SWAP_BYTES= 0x0D00,
  482.     GL_UNPACK_ALIGNMENT= 0x0CF5,
  483.     GL_UNPACK_LSB_FIRST= 0x0CF1,
  484.     GL_UNPACK_ROW_LENGTH= 0x0CF2,
  485.     GL_UNPACK_SKIP_PIXELS= 0x0CF4,
  486.     GL_UNPACK_SKIP_ROWS= 0x0CF3,
  487.     GL_UNPACK_SWAP_BYTES= 0x0CF0,
  488.     GL_ZOOM_X= 0x0D16,
  489.     GL_ZOOM_Y= 0x0D17,
  490.     
  491.     /* Texture mapping */
  492.     GL_TEXTURE_ENV= 0x2300,
  493.     GL_TEXTURE_ENV_MODE= 0x2200,
  494.     GL_TEXTURE_1D= 0x0DE0,
  495.     GL_TEXTURE_2D= 0x0DE1,
  496.     GL_TEXTURE_WRAP_S= 0x2802,
  497.     GL_TEXTURE_WRAP_T= 0x2803,
  498.     GL_TEXTURE_MAG_FILTER= 0x2800,
  499.     GL_TEXTURE_MIN_FILTER= 0x2801,
  500.     GL_TEXTURE_ENV_COLOR= 0x2201,
  501.     GL_TEXTURE_GEN_S= 0x0C60,
  502.     GL_TEXTURE_GEN_T= 0x0C61,
  503.     GL_TEXTURE_GEN_MODE= 0x2500,
  504.     GL_TEXTURE_BORDER_COLOR= 0x1004,
  505.  
  506.     GL_TEXTURE_WIDTH= 0x1000,
  507.     GL_TEXTURE_HEIGHT= 0x1001,
  508.     GL_TEXTURE_BORDER= 0x1005,
  509.     GL_TEXTURE_COMPONENTS= 0x1003,
  510.     GL_NEAREST_MIPMAP_NEAREST= 0x2700,
  511.     GL_NEAREST_MIPMAP_LINEAR= 0x2702,
  512.     GL_LINEAR_MIPMAP_NEAREST= 0x2701,
  513.     GL_LINEAR_MIPMAP_LINEAR= 0x2703,
  514.     GL_OBJECT_LINEAR= 0x2401,
  515.     GL_OBJECT_PLANE= 0x2501,
  516.     GL_EYE_LINEAR= 0x2400,
  517.     GL_EYE_PLANE= 0x2502,
  518.     GL_SPHERE_MAP= 0x2402,
  519.     GL_DECAL= 0x2101,
  520.     GL_MODULATE= 0x2100,
  521.     GL_NEAREST= 0x2600,
  522.     GL_REPEAT= 0x2901,
  523.     GL_CLAMP= 0x2900,
  524.     GL_S    = 0x2000,
  525.     GL_T    = 0x2001,
  526.     GL_R    = 0x2002,
  527.     GL_Q    = 0x2003,
  528.     GL_TEXTURE_GEN_R= 0x0C62,
  529.     GL_TEXTURE_GEN_Q= 0x0C63,
  530.     
  531.     GL_PROXY_TEXTURE_1D= 0x8063,
  532.     GL_PROXY_TEXTURE_2D= 0x8064,
  533.     GL_TEXTURE_PRIORITY= 0x8066,
  534.     GL_TEXTURE_RESIDENT= 0x8067,
  535.     GL_TEXTURE_1D_BINDING= 0x8068,
  536.     GL_TEXTURE_2D_BINDING= 0x8069,
  537.     
  538.     /* Internal texture formats */
  539.     GL_ALPHA4= 0x803B,
  540.     GL_ALPHA8= 0x803C,
  541.     GL_ALPHA12= 0x803D,
  542.     GL_ALPHA16= 0x803E,
  543.     GL_LUMINANCE4= 0x803F,
  544.     GL_LUMINANCE8= 0x8040,
  545.     GL_LUMINANCE12= 0x8041,
  546.     GL_LUMINANCE16= 0x8042,
  547.     GL_LUMINANCE4_ALPHA4= 0x8043,
  548.     GL_LUMINANCE6_ALPHA2= 0x8044,
  549.     GL_LUMINANCE8_ALPHA8= 0x8045,
  550.     GL_LUMINANCE12_ALPHA4= 0x8046,
  551.     GL_LUMINANCE12_ALPHA12= 0x8047,
  552.     GL_LUMINANCE16_ALPHA16= 0x8048,
  553.     GL_INTENSITY= 0x8049,
  554.     GL_INTENSITY4= 0x804A,
  555.     GL_INTENSITY8= 0x804B,
  556.     GL_INTENSITY12= 0x804C,
  557.     GL_INTENSITY16= 0x804D,
  558.     GL_R3_G3_B2= 0x2A10,
  559.     GL_RGB4    = 0x804F,
  560.     GL_RGB5    = 0x8050,
  561.     GL_RGB8    = 0x8051,
  562.     GL_RGB10= 0x8052,
  563.     GL_RGB12= 0x8053,
  564.     GL_RGB16= 0x8054,
  565.     GL_RGBA2= 0x8055,
  566.     GL_RGBA4= 0x8056,
  567.     GL_RGB5_A1= 0x8057,
  568.     GL_RGBA8= 0x8058,
  569.     GL_RGB10_A2= 0x8059,
  570.     GL_RGBA12= 0x805A,
  571.     GL_RGBA16= 0x805B,
  572.     
  573.     /* Utility */
  574.     GL_VENDOR= 0x1F00,
  575.     GL_RENDERER= 0x1F01,
  576.     GL_VERSION= 0x1F02,
  577.     GL_EXTENSIONS= 0x1F03,
  578.     
  579.     /* Errors */
  580.     GL_INVALID_VALUE= 0x0501,
  581.     GL_INVALID_ENUM= 0x0500,
  582.     GL_INVALID_OPERATION= 0x0502,
  583.     GL_STACK_OVERFLOW= 0x0503,
  584.     GL_STACK_UNDERFLOW= 0x0504,
  585.     GL_OUT_OF_MEMORY= 0x0505,
  586.     
  587.     /*
  588.     * 1.0 Extensions
  589.     */
  590.     /* GL_EXT_blend_minmax and GL_EXT_blend_color */
  591.     GL_CONSTANT_COLOR_EXT= 0x8001,
  592.     GL_ONE_MINUS_CONSTANT_COLOR_EXT= 0x8002,
  593.     GL_CONSTANT_ALPHA_EXT= 0x8003,
  594.     GL_ONE_MINUS_CONSTANT_ALPHA_EXT= 0x8004,
  595.     GL_BLEND_EQUATION_EXT= 0x8009,
  596.     GL_MIN_EXT= 0x8007,
  597.     GL_MAX_EXT= 0x8008,
  598.     GL_FUNC_ADD_EXT= 0x8006,
  599.     GL_FUNC_SUBTRACT_EXT= 0x800A,
  600.     GL_FUNC_REVERSE_SUBTRACT_EXT= 0x800B,
  601.     GL_BLEND_COLOR_EXT= 0x8005,
  602.     
  603.     /* GL_EXT_polygon_offset */
  604.     GL_POLYGON_OFFSET_EXT           = 0x8037,
  605.     GL_POLYGON_OFFSET_FACTOR_EXT    = 0x8038,
  606.     GL_POLYGON_OFFSET_BIAS_EXT      = 0x8039,
  607.  
  608.     
  609.     /* GL_EXT_vertex_array */
  610.     GL_VERTEX_ARRAY_EXT= 0x8074,
  611.     GL_NORMAL_ARRAY_EXT= 0x8075,
  612.     GL_COLOR_ARRAY_EXT= 0x8076,
  613.     GL_INDEX_ARRAY_EXT= 0x8077,
  614.     GL_TEXTURE_COORD_ARRAY_EXT= 0x8078,
  615.     GL_EDGE_FLAG_ARRAY_EXT= 0x8079,
  616.     GL_VERTEX_ARRAY_SIZE_EXT= 0x807A,
  617.     GL_VERTEX_ARRAY_TYPE_EXT= 0x807B,
  618.     GL_VERTEX_ARRAY_STRIDE_EXT= 0x807C,
  619.     GL_VERTEX_ARRAY_COUNT_EXT= 0x807D,
  620.     GL_NORMAL_ARRAY_TYPE_EXT= 0x807E,
  621.     GL_NORMAL_ARRAY_STRIDE_EXT= 0x807F,
  622.     GL_NORMAL_ARRAY_COUNT_EXT= 0x8080,
  623.     GL_COLOR_ARRAY_SIZE_EXT= 0x8081,
  624.  
  625.     GL_COLOR_ARRAY_TYPE_EXT= 0x8082,
  626.     GL_COLOR_ARRAY_STRIDE_EXT= 0x8083,
  627.     GL_COLOR_ARRAY_COUNT_EXT= 0x8084,
  628.     GL_INDEX_ARRAY_TYPE_EXT= 0x8085,
  629.     GL_INDEX_ARRAY_STRIDE_EXT= 0x8086,
  630.     GL_INDEX_ARRAY_COUNT_EXT= 0x8087,
  631.     GL_TEXTURE_COORD_ARRAY_SIZE_EXT= 0x8088,
  632.     GL_TEXTURE_COORD_ARRAY_TYPE_EXT= 0x8089,
  633.     GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A,
  634.     GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B,
  635.     GL_EDGE_FLAG_ARRAY_STRIDE_EXT= 0x808C,
  636.     GL_EDGE_FLAG_ARRAY_COUNT_EXT= 0x808D,
  637.     GL_VERTEX_ARRAY_POINTER_EXT= 0x808E,
  638.     GL_NORMAL_ARRAY_POINTER_EXT= 0x808F,
  639.     GL_COLOR_ARRAY_POINTER_EXT= 0x8090,
  640.     GL_INDEX_ARRAY_POINTER_EXT= 0x8091,
  641.     GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092,
  642.     GL_EDGE_FLAG_ARRAY_POINTER_EXT= 0x8093
  643.     
  644. };
  645.  
  646. enum {
  647.     GL_CURRENT_BIT = 0x00000001,
  648.     GL_POINT_BIT = 0x00000002,
  649.     GL_LINE_BIT = 0x00000004,
  650.     GL_POLYGON_BIT = 0x00000008,
  651.     GL_POLYGON_STIPPLE_BIT = 0x00000010,
  652.     GL_PIXEL_MODE_BIT = 0x00000020,
  653.     GL_LIGHTING_BIT = 0x00000040,
  654.     GL_FOG_BIT = 0x00000080,
  655.     GL_DEPTH_BUFFER_BIT = 0x00000100,
  656.     GL_ACCUM_BUFFER_BIT = 0x00000200,
  657.     GL_STENCIL_BUFFER_BIT = 0x00000400,
  658.     GL_VIEWPORT_BIT = 0x00000800,
  659.     GL_TRANSFORM_BIT = 0x00001000,
  660.     GL_ENABLE_BIT = 0x00002000,
  661.     GL_COLOR_BUFFER_BIT = 0x00004000,
  662.     GL_HINT_BIT = 0x00008000,
  663.     GL_EVAL_BIT = 0x00010000,
  664.     GL_LIST_BIT = 0x00020000,
  665.     GL_TEXTURE_BIT = 0x00040000,
  666.     GL_SCISSOR_BIT = 0x00080000,
  667.     GL_ALL_ATTRIB_BITS = 0x000fffff
  668. };
  669.  
  670.  
  671. typedef unsigned int    GLenum;
  672. typedef unsigned char    GLboolean;
  673. typedef unsigned int    GLbitfield;
  674. typedef void        GLvoid;
  675. typedef signed char    GLbyte;        /* 1-byte signed */
  676. typedef short        GLshort;    /* 2-byte signed */
  677. typedef int        GLint;        /* 4-byte signed */
  678. typedef unsigned char    GLubyte;    /* 1-byte unsigned */
  679. typedef unsigned short    GLushort;    /* 2-byte unsigned */
  680. typedef unsigned int    GLuint;        /* 4-byte unsigned */
  681. typedef int        GLsizei;    /* 4-byte signed */
  682. typedef float        GLfloat;    /* single precision float */
  683. typedef float        GLclampf;    /* single precision float in [0,1] */
  684. typedef double        GLdouble;    /* double precision float */
  685.  
  686. typedef double        GLclampd;    /* double precision float in [0,1] */
  687.  
  688. /* functions */
  689.  
  690. GLAPI void GLAPIENTRY glEnable(GLenum cap);
  691. GLAPI void GLAPIENTRY glDisable(GLenum cap);
  692. GLAPI void GLAPIENTRY glShadeModel(GLenum mode);
  693. GLAPI void GLAPIENTRY glCullFace(GLenum mode);
  694. GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode);
  695. GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
  696. GLAPI void GLAPIENTRY glBegin(GLenum mode);
  697. GLAPI void GLAPIENTRY glEnd(void);
  698. GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y);
  699. GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t);
  700. GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v);
  701. GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z);    
  702. GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v);    
  703. GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue);    
  704. GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v);    
  705. GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);    
  706. GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v);    
  707. GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);    
  708. GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);    
  709. GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v);    
  710. GLAPI void GLAPIENTRY glTexCoord4f(GLfloat r, GLfloat s, GLfloat t, GLfloat q);    
  711. GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag);
  712.  
  713. /* matrix */
  714. GLAPI void GLAPIENTRY glMatrixMode(GLenum mode);
  715. GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m);
  716. GLAPI void GLAPIENTRY glLoadIdentity(void);
  717. GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m);
  718. GLAPI void GLAPIENTRY glPushMatrix(void);
  719. GLAPI void GLAPIENTRY glPopMatrix(void);
  720. GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  721. GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
  722. GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
  723.  
  724. GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
  725. GLAPI void GLAPIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,
  726.                GLdouble near,GLdouble far);
  727.  
  728. /* lists */
  729. GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range);
  730. GLAPI GLint GLAPIENTRY glIsList(GLuint list);
  731. GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode);
  732. GLAPI void GLAPIENTRY glEndList(void);
  733. GLAPI void GLAPIENTRY glCallList(GLuint list);
  734.  
  735. /* clear */
  736. GLAPI void GLAPIENTRY glClear(GLbitfield mask);
  737. GLAPI void GLAPIENTRY glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
  738. GLAPI void GLAPIENTRY glClearDepth(GLclampd depth);
  739.  
  740. /* selection */
  741. GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode);
  742. GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer);
  743.  
  744. GLAPI void GLAPIENTRY glInitNames(void);
  745. GLAPI void GLAPIENTRY glPushName(GLuint name);
  746. GLAPI void GLAPIENTRY glPopName(void);
  747. GLAPI void GLAPIENTRY glLoadName(GLuint name);
  748.  
  749. /* textures */
  750. GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures);
  751. GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures);
  752. GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLenum texture);
  753. GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
  754.                   GLsizei width, GLsizei height, GLint border, 
  755.                   GLenum format, GLenum type, const GLvoid *pixels );
  756. GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param);
  757. GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
  758. GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param);
  759.  
  760. /* lighting */
  761. GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
  762. GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param);
  763. GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode);
  764.  
  765. GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params);
  766. GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param);
  767. GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param);
  768. GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params);
  769.  
  770. /* misc */
  771. GLAPI void GLAPIENTRY glFlush(void);
  772. GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode);
  773. GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params);
  774. GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params);
  775. GLAPI const GLubyte* GLAPIENTRY glGetString(GLenum name);
  776. GLAPI void GLAPIENTRY glFrontFace(GLenum mode);
  777.  
  778. /* opengl 1.2 arrays */
  779. GLAPI void GLAPIENTRY glEnableClientState(GLenum cap);
  780. GLAPI void GLAPIENTRY glDisableClientState(GLenum cap);
  781. GLAPI void GLAPIENTRY glArrayElement(GLint i);
  782. GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, 
  783.                      const GLvoid *pointer);
  784. GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, 
  785.           const GLvoid *pointer);
  786. GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
  787. GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, 
  788.                        const GLvoid *pointer);
  789.  
  790. /* opengl 1.2 polygon offset */
  791. GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
  792.  
  793. /* not implemented, just added to compile  */
  794. /*
  795. GLAPI void GLAPIENTRY glPointSize(GLfloat) {}
  796. GLAPI void GLAPIENTRY glLineWidth(GLfloat) {}
  797. GLAPI void GLAPIENTRY glDeleteLists(int, int) {}
  798. GLAPI void GLAPIENTRY glDepthFunc(int) {}
  799. GLAPI void GLAPIENTRY glTexEnvf(int, int, int) {}
  800. GLAPI void GLAPIENTRY glOrtho(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat){}
  801. GLAPI void GLAPIENTRY glVertex2i(int,int) {}
  802. GLAPI void GLAPIENTRY glDepthMask(int) {}
  803. GLAPI void GLAPIENTRY glFogi(int, int) {}
  804. GLAPI void GLAPIENTRY glFogfv(int, const GLfloat*) {}
  805. GLAPI void GLAPIENTRY glFogf(int, GLfloat) {}
  806. GLAPI void GLAPIENTRY glRasterPos2f(GLfloat, GLfloat) {}
  807. GLAPI void GLAPIENTRY glPolygonStipple(GLvoid*) {}
  808. GLAPI void GLAPIENTRY glTexParameterf(int, int, int) {};
  809. */
  810.  
  811.  
  812. #ifdef __cplusplus
  813. }
  814. #endif
  815.  
  816. #endif
  817.